![]() ![]() More list, reference can be found on serenesforest forum.Ġx0B - 0x11: internal stats. ![]() If the bit at position x (count from 0) is 1, then a character should have x-th skill in skill table.Į.g: the bit at position 9 is 1, which means my Donnel has Aptitude.Īll skill: FE FF FF FF FF FF FF FF FF FF FF FF 7F You can set them to 0xFF for full tonic boost.Ġx7B: Barrack bonus flags. So the flags are stored in the following order: Res / Def / Lck / Spd / Skl / Mag / Str / HP Slot 5: 04 99 00 03 00: Concoction, 3 usesĠx33 - 0x3C: equipped skill (2 bytes per slot)Ĭhanged from 0x00 to 0x1A (00011010 in binary) after using Gaius's Confect (+Str, +Skl, +Spd).Ĭhanged from 0x00 to 0xC1 (11000001 in binary) after using Kris's Confect (+HP, +Def, +Res). Stats that displayed on the character screen are already chacked against caps.Ġx0A - 0x32: item (5 bytes per item slot) "Additional stats" can be found in romfs/data/person/ True stats = class's base stats + character modifier + character additional stats + internal stats That meant Master Seal, Second Seal, the Bullions, Rift Door, Paragon, Iote's Shield and some other items would be affected since they are listed before the Silver Card.Ġx06 - 0x09: Some sort of RNGs, change everytimeĠx0A - 0x11: internal stats (HP/Str/Mag/Skl/Spd/Lck/Def/Res). I checked before and the values coincided for several items until the Silver Card, which value was 01. So I filled everything as seen with FF until before a 01. My guess was that each item slot could support FF FF items, meaning 65,535 real items in the game. And the change from 2 to 1 on the Energy Drop value meant it was exactly that.ĩ. That coincided with the first selected row! The same order, just separated by a "00" each time. My item list in the game showed in this order: 3 Seraph Robe, 1 Energy Drop, 2 Spirit Dust, 6 Secret Book, 5 Speedwing, 4 Goddess Icon and so on. And I saw several 01 values changed on the Backup B file.Īfter a little bit more revision, I found the rows I selected in the image from point 7. My brain turned on when I remembered the value of the Energy Drop quantity should have dropped from 2 to 1. Then, after going through the changes for a third time and feeling bad because of not finding the values I wanted, I was playing FE:A on my 3DS looking for some other values that could have changed. I looked for the 2A to 2B value in the differences, but after looking twice through all the file, I didn't find them.Ĩ. I looked for all of the changes between the two ( pressing F6 skipped through the changes). Of course, it wasn't showing me that exact part in the start, it was the starting part of the file, since it seems even after just modifying one value (Chrom's STR stat), the header of the file changed too. (However in the end, I couldn't do what expected, but it turned out to something nice the same). Whatever, this gave me the idea to check HxD functions to look for something similar, and after looking at the File-Compare option in Analysis menu, I thought that could work. The DSTWO cheat search function would find the change from 10 to 12, taking down other non-coinciding values until I found the exact value to change for making the DEF stat whatever I wanted. FE:SD, for example, I had a unit with DEF stat 10 and used an stat incrementer making it 12. For those that don't, it's like playing any game with stats. Those who owned a DSTWO, or have used any kind of Cheat System will understand immediatly. I paused the game with the card's built-in menu, looked for a value, then went back to the game, changed what I wanted to find, then back to the menu, and looked again for the new value. That's when I remembered how I used to find cheats with my DSTWO card for NDS games. " Let's give Chrom an overpowered STR stat". ![]()
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